Videogames case study 1: Lara Croft Go blog tasks

 Language


1) Who is Lara Croft and when did she first appear in a videogame?
1996

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

Indiana Jones .

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?


They became a franchise and also has movies created on it .

4) What devices can you play Lara Croft Go on?

Mobile and tablet .

5) What type of game is Lara Croft Go?

Puzzle/action  game .

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

There is obstacles and times you shoot and solve .

7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game?

The settings and obstacles similiar to older games , the animation the same as hitman go which links to puzzle . It helps the gamer understand that it is an action , puzzle game .
 
8) What other characters or enemies feature in the game?


The queen of venom and some animals such as snakes and spiders .

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?


Ruins of an ancient civilization in the Amazon Jungle . In previous games there were similiar settings .

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  


She was originally a sexualised character but over time she became more of a feminist icon then eventually just an video game action hero .

Representation

1) How are women usually represented in videogames?

Usually women are presented sexually and as beauty symbols .

2) How does the character of Lara Croft reinforce female stereotypes in the media?

In the older games she was more represented as a symbol of beauty .

3) How does the character of Lara Croft subvert female stereotypes in the media?

She does not need a man to help her , she can also fight her own fights and solve puzzles by herself .

4) Why do some people believe the videogames industry is sexist and needs to change?

One reason is because women are usually represented in a sexualised way , this can be changed by women being ordinary characters .

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

In the older games she was more of an objectified woman but over time she has been changed into an empowering feminist icon .

Industries

1) What does PEGI stand for?
PAN EUROPEAN GAME INFORMATION 

2) What is PEGI's job?

To give games an age rating .

3) Which company created Lara Croft Go?
square enix

4) What two popular videogame franchises were combined to create Lara Croft Go?

lara croft and hitman go .

5) What else is part of the Lara Croft/Tomb Raider franchise?

Lara croft movies .

Audience


1) Why might an audience enjoy playing Lara Croft Go?

There are stages and levels .

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

When someone is waiting or in ones spare time .

3) How did Square Enix design Lara Croft to make it appealing to an audience?
Using the lara croft name and by having fun puzzles and missions .

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
Older gamers might have a personal relationship with lara croft .


5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

Possibly older generations . They built nostalgia .

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